PARIS, FRANCE – NOVEMBER 01: Gamers play the video game ‘Street Fighter 6’ developed and edited by Capcom during Paris Games Week 2022 at Parc des Expositions Porte de Versailles on November 01, 2022 in Paris, France. After two years of absence linked to the Covid-19 pandemic, Paris Games Week is making a comeback in Paris. The event celebrating video games and esports will likely be held from November 2 to six, 2022. (Photo by Chesnot/Getty Images)
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Japanese game developer Capcom is well-known for video games like Resident Evil, Marvel vs. Capcom, and Street Fighter — nevertheless it doesn’t want to simply capture gamers’ hearts, but moviegoers’ as well.
On the Tokyo Game Show in Chiba, Japan, its chief operating officer Haruhiro Tsujimoto told CNBC that Capcom’s strength in games is that it’s capable of sell each recent and old titles alike.
Tsujimoto pointed that Capcom releasing recent game titles almost every yr to already existing franchises, equivalent to Street Fighter and Resident Evil, “indicates that we’ve a powerful and prime quality catalog.”
The corporate is planning to release a sequel to motion role-playing game Dragon’s Dogma after over 10 years. It was featured on the Tokyo Game Show but an official release date has yet to be confirmed.
Tsujimoto told CNBC’s Will Kouloris the approach is “considered one of our major strategies,” and that it “results in the continued sales of our brands that we’ve released previously.”
Capcom is not any stranger to the film industry, having seen a live motion movie Street Fighter made in 1994 and Resident Evil made into seven movies since 1997.
“Capcom was considered one of the primary corporations to collaborate game business with cinema business,” Tsujimoto identified. “We’ve got experienced the synergistic effects of doing so, whereby movies sell well and games sell well, when a game is made right into a movie.”
We’ve got experienced the synergistic effects of doing so, whereby movies sell well and games sell well, when a game is made right into a movie.
Haruhiro Tsujimoto
chief operating officer, Capcom
As such, the corporate is deepening its foray into the film industry by establishing Capcom Pictures in Hollywood in 2022, and this film production company will aim to supply more movies there.
“Our company will proceed to evolve further in the longer term. Our strategy is to proceed to develop each game production and film production, and to take digital entertainment to recent heights by having these businesses not only compete but in addition encourage one another.”
AI in games?
While generative artificial intelligence has being touted as the following major step within the tech industry, having the potential to create text, pictures, and even videos, it might not come to the sport development industry so soon.
Tsujimoto said that integrating AI in game development is a “tricky situation” where “lots of issues must be addressed before we will actually integrate generative AI to our operations.”
On Wednesday, Hisashi Koinuma, president and chief operating officer of Koei Tecmo Games echoed the identical view.
He told CNBC that challenges still remain when utilizing generative AI in game development.
“We’re still within the means of researching and studying how and to what extent generative AI, including rights-related issues, will profit game production, and the way much it’ll contribute to creating higher games.”
Camcom’s Tsujimoto, nonetheless, highlighted that generative AI could be utilized when it comes to improving efficiency in workforce and development — but the corporate continues to be within the means of researching its use for game development
The COO said that this can not be done by reducing the variety of developers, but by improving the efficiency of Capcom’s development through more efficient allocation of personnel while utilizing generative AI.
Correction: This story has been updated to reflect that Dragon’s Dogma 2 was featured at Tokyo Game Show 2023, however the game’s official release date has yet to be confirmed. An earlier version of the story misstated the very fact because of translation issues.